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How do I use multiple game engines?

Can I use one engine for graphics and another for physics? If so, how would I do this?

Update:

It was out of curiosity as many of the games I buy for consoles list multiple engines.

1 Antwort

Relevanz
  • Anonym
    vor 8 Jahren

    Q: Can I use one engine for graphics and another for physics?

    A: All of the common game engines available now (Unity3D, UDK, CryEngine, Source, Torque3D, etc.) include both graphics and physics. I suppose you can use different engines for specific purposes, but that's a highly advanced feature to include since you can't just pick up any two game engines and make them work together. Just the fact that you have to ask makes me wonder if you really need it at all. More info would be helpful.

    But a better answer about the difference between graphic and physics engines can be found here: http://gamedev.stackexchange.com/questions/34774/w...

    Q: If so, how would I do this?

    A: Depends entirely on what game engines you are working on. There is no "do this, then that" solution to your question. IMO why not use one engine, for example UDK; a free and very powerful game engine with top quality graphics and physics intergrated into it.

    Hope it helps,

    Gunnar

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